Orion Twin/Full Bunk Bed With Twin Trundle
SKU: 94977145773

Orion Twin/Full Bunk Bed With Twin Trundle

Sale price$255.65 Regular price$284.05
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Description

Orion Twin/Full Bunk Bed With Twin TrundleMaximizing sleep space is achieved with the stylish Orion Collection. This transitional twin over full bunkbed is featured in a gray finish making it an appropriate choice for a number of youth bedroom settings. Specifications Specifications Details Overall Dimensions 78 x 56. 5 x 65. 5H Length 0" Width 0" Height 0" Net Weight 191. 25 lbs Gross Weight 220 lbs Country of Origin Vietnam Cubic Feet 17. 0237 Pieces per Carton 4 Headboard width T 41. 5" F

Maximizing sleep space is achieved with the stylish Orion Collection. This transitional twin over full bunkbed is featured in a gray finish making it an appropriate choice for a number of youth bedroom settings.

Specifications

Specifications Details
Overall Dimensions
78 x 56.5 x 65.5H
Length
0"
Width
0"
Height
0"
Net Weight
191.25 lbs
Gross Weight
220 lbs
Country of Origin
Vietnam
Cubic Feet
17.0237
Pieces per Carton
4
Headboard width
T 41.5" / F 56.5"
Headboard height
32.5"
Footboard width
T 41.5" / F 56.5"
Footboard height
32.5"
Rail to floor
12"
Height of bottom bed (not included mattress height)
12î
Height of top bunk bed (not included mattress height)
48î
The interior height between the bottom bed and top bed (not included mattress height)
32.25î
Height of the side rails for the top bunk bed
16.5î
Trundle bed
75 x 40.5 x 10

Product Details

  • Made of wood and engineered wood
  • Gray finish
  • Top bunk with guard rails
  • Sturdy ladder leads to top bunk
  • Pull-out trundle bed with casters
  • Foundation/box spring not required
  • Assembly required
  • The Consumer Product Safety commission states top bunks not be used for children under 6 years of age
  • Recommend to use twin mattress no thicker than 8 inches for bottom trundle unit
  • Maximum mattress height for top bunk is 6 inches.
  • Weight capacity: 300lbs per bed
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 94977145773

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Verified Purchase
Mike Athey
Battle Creek, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Lake Worth, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Draper, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Omaha, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Houston, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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