Boost Basic 3000 - 480 CCA - jumpstarter
SKU: 56270848801

Boost Basic 3000 - 480 CCA - jumpstarter

Sale price$58.46 Regular price$64.95
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Description

Boost Basic 3000 - 480 CCA - jumpstarterDe AutoXtreme Boost Basic jumpstarter biedt krachtige en betrouwbare starthulp bij een lege accu. Met een geschiktheid voor 12V accus tot 480 CCA, start je moeiteloos autos, motoren, campers en meer, waar je ook bent. Meer dan een start booster: gebruik dit veelzijdige apparaat ook als powerbank en krachtige zaklamp met meerdere lichtstanden. Dankzij het compacte en draagbare formaat is hij eenvoudig mee te nemen. Kenmerken van de AutoXtreme Boost

De AutoXtreme Boost Basic jumpstarter biedt krachtige en betrouwbare starthulp bij een lege accu. Met een geschiktheid voor 12V-accus tot 480 CCA, start je moeiteloos auto’s, motoren, campers en meer, waar je ook bent. Meer dan een start booster: gebruik dit veelzijdige apparaat ook als powerbank en krachtige zaklamp met meerdere lichtstanden. Dankzij het compacte en draagbare formaat is hij eenvoudig mee te nemen.

Kenmerken van de AutoXtreme Boost Basic

  • Hoe vaak starten: Tot 21 starts per lading (theoretisch). Gebaseerd op een test met een 220 CCA 12V-accu, 2.0L benzinemotor en een startduur van 1,5 seconde. Het daadwerkelijke aantal starts kan variëren door voertuigtype, accustatus, startduur en temperatuur.
  • Geschikt voor 12V-voertuigen tot 480 CCA: Controleer de CCA-waarde van jouw voertuigaccu om te bepalen of deze jumpstarter geschikt is voor jouw situatie.
  • Geschikt voor diesel- en benzinevoertuigen: Ondersteunt motorinhoud tot 6.5L benzine en 3.5L diesel.
  • Interne veiligheidstechnologie: Bescherming tegen overladen, kortsluiting, omgekeerde polariteit en extreme temperaturen.
  • Geforceerde startfunctie: Wanneer een voertuigaccu onder de 5 volt zakt, wordt deze door de meeste jumpstarters met beveiliging niet herkend en is starten niet mogelijk. Met de geforceerde startfunctie kan het startproces alsnog handmatig worden geactiveerd, zodat je ook bij een extreem lege accu kunt starten.
  • Automatische ontkoppeling: De jumpstarter ontkoppelt 10 seconden na een startpoging van de 12V-accu om onnodig batterijverlies en mogelijke schade te voorkomen.
  • Batterijcapaciteit van 8.000 mAh: Tot 24 maanden stand-by, opladen tussen de 2.5 en 10 uur afhankelijk van de oplader. Maximaal 15W oplaadvermogen.
  • Powerbankfunctie: USB-C en USB-A aansluiting met maximaal 15W gecombineerde output.
  • Verlichting: Helder licht met zaklamp, knipperlicht en SOS-functie voor noodgevallen.
  • Statuspaneel: Weergeeft batterijvermogen, waarschuwingsmeldingen en actieve functies.
  • Compact en draagbaar: Inclusief opbergzak.
  • Stevig en weerbestendig: Stofdicht, spatwaterdicht en robuust ontwerp.
  • Extreme temperatuurweerstand: Werkt betrouwbaar tussen -20℃ en 60℃.
  • Gebruiksvriendelijk: Inclusief handleiding in het Nederlands, Engels, Duits en Frans.

Verpakkingsinhoud

  • 1x Boost Basic (Afmetingen: ca. 22.8 x 10.4 x 4.7 cm)
  • 1x Startkabelset (10AWG, rood: ca. 32,5 cm, zwart: ca. 22,5 cm)
  • 1x USB-A / USB-C oplaadkabel (Ca. 100 cm, 3A)
  • 1x Gebruiksaanwijzing (Nederlandstalig, Engelstalig, Franstalig en Duitstalig)
  • 1x Opbergzak

Op dit product geldt een standaard fabrieksgarantie van 1 jaar voor bedrijven en 2 jaar voor consumenten.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
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SKU: 56270848801

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Tinkerer
Chelsea, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Carnegie, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Phoenix, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Phoenix, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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