Halterset 100 kg Gietijzer - Schroefsluiting 30 mm
SKU: 12420689628

Halterset 100 kg Gietijzer - Schroefsluiting 30 mm

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Halterset 100 kg Gietijzer - Schroefsluiting 30 mmWil je je thuisgym naar een hoger niveau tillen en je krachttraining intensiveren? Ontdek de veelzijdigheid en kwaliteit van de Halterset 100 kg Gietijzer met Schroefsluiting 30 mm van Gorilla Sports. Deze set is niet zomaar een toevoeging aan je fitnessuitrusting; het is een investering in je gezondheid, kracht, en welzijn. Met deze robuuste halterset heb je alles in huis om een breed scala aan spiergroepen effectief te trainen, van je biceps tot je

Wil je je thuisgym naar een hoger niveau tillen en je krachttraining intensiveren? Ontdek de veelzijdigheid en kwaliteit van de Halterset 100 kg Gietijzer met Schroefsluiting 30 mm van Gorilla Sports. Deze set is niet zomaar een toevoeging aan je fitnessuitrusting; het is een investering in je gezondheid, kracht, en welzijn. Met deze robuuste halterset heb je alles in huis om een breed scala aan spiergroepen effectief te trainen, van je biceps tot je quadriceps. Of je nu beginner bent of een doorgewinterde atleet, deze set past perfect bij elke fitnessroutine.

Halterset 100 kg Gietijzer - Schroefsluiting 30 mm in detail:

Inhoud: Halterschijven 6 x 1,25 kg, 6 x 2,5 kg, 2 x 5 kg, 2 x 10 kg en 2 x 15 kg, EZ-Curlstang, 2 dumbellstangen en 6 schroefsluitingen

Halterschijven:

  • Materiaal: Gietijzer
  • Boring: 30/31 mm
  • Afmetingen 1,25 kg halterschijven: Diameter 15 cm - Breedte 1,6 cm
  • Afmetingen 2,5 kg halterschijven: Diameter 18,5 cm - Breedte 2,4 cm
  • Afmetingen 5 kg halterschijven: Diameter 22,5 cm - Breedte 3 cm
  • Afmetingen 10 kg halterschijven: Diameter 28 cm - Breedte 3,5 cm
  • Afmetingen 15 kg halterschijven: Diameter 33 cm - Breedte 43,9 cm

1 EZ-curlstang (gewicht 8 kg)

  • Materiaal: Hoogglans verchroomd rondstaal
  • Lengte: 120 cm
  • Diameter: 30 mm 
  • Opnamegebied: 18 cm
  • Binnenmaat: 80 cm
  • Max. belastbaarheid: 180 kg
  • Incl. schroefsluiting

2 dumbbell stangen (gewicht 2 kg per stuk)

  • Afmetingen: Hoogglans verchroomd rondstaal
  • Lengte: 35 cm
  • Diameter: 30 mm 
  • Opnameoppervlak: 10,4 cm
  • Binnenmaat: 13 cm
  • Max. belastbaarheid per dumbbell stang: 100 kg
  • Incl. schroefsluiting

Deze halterset is jouw sleutel tot een veelzijdige workout vanuit het comfort van je eigen huis. Met de diverse gewichtsschijven kun je het gewicht gemakkelijk aanpassen aan je trainingsniveau en doelen. De Schroefsluiting zorgt voor een snelle en veilige gewichtswissel, waardoor je workout niet alleen effectief maar ook veilig is.

Haal het maximale uit je training:

Met deze halterset kun je een breed scala aan oefeningen uitvoeren, waardoor het de ideale keuze is voor iedereen die thuis aan zijn fitnessdoelen wil werken. Van squats, deadlifts, bench presses tot bicep curls; de mogelijkheden zijn eindeloos. Deze set is perfect voor het opbouwen van spierkracht, het verhogen van spiermassa, en het verbeteren van je algehele fysieke conditie. Of je nu je bovenlichaam, onderlichaam, of core wilt aanpakken, met deze halterset heb je alles in handen om je doelen te bereiken.

Ontdek de voordelen van thuis trainen:

  • Flexibiliteit: Train wanneer het jou uitkomt, zonder je zorgen te maken over openingstijden van de sportschool.
  • Kostenbesparend: Investeer eenmalig in kwalitatieve apparatuur en bespaar op lange termijn sportschoolkosten.
  • Persoonlijke omgeving: Creëer een trainingsomgeving waar jij je prettig in voelt, met je eigen muziek en privacy.

Zet vandaag nog de stap naar een fittere versie van jezelf met de Halterset 100 kg Gietijzer met Schroefsluiting van Gorilla Sports. Waar wacht je nog op? Verrijk je thuisgym met deze veelzijdige en duurzame halterset en ervaar de voordelen van thuis trainen op jouw voorwaarden.

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SKU: 12420689628

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Tinkerer
Lake Worth, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Carnegie, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Fort Morgan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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