ZB4BK1253
SKU: 83606816850

ZB4BK1253

Sale price$14.98 Regular price$16.65
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

ZB4BK1253Main Range of product Harmony XB4 Product or component type Head for illuminated selector switch Product compatibility Integral LED Device short name ZB4 Bezel material Chromium plated metal Head type Standard Mounting diameter 22 mm Sale per indivisible quantity 1 Shape of signaling unit head Round Type of operator Stay put Operator profile Orange standard handle Operator position information 2 positions 90 Complementary CAD overall width 29 mm CAD

Main
Range of product Harmony XB4
Product or component type Head for illuminated selector switch
Product compatibility Integral LED
Device short name ZB4
Bezel material Chromium plated metal
Head type Standard
Mounting diameter 22 mm
Sale per indivisible quantity 1
Shape of signaling unit head Round
Type of operator Stay put
Operator profile Orange standard handle
Operator position information 2 positions 90°
Complementary
CAD overall width 29 mm
CAD overall height 29 mm
CAD overall depth 43 mm
Net weight 0.036 kg
Resistance to high pressure washer 7000000 Pa at 55 °C, distance : 0.1 m
Mechanical durability 1000000 cycles
Electrical composition code M3 for <4 contacts using single blocks in front mounting with integral LED
M6 for <2 contacts using single blocks in front mounting with integral LED and transformer
M10 for <2 contacts using single blocks in front mounting with integral LED
M4 for <4 contacts using single and double blocks in front mounting with integral LED
Device presentation Basic element
Environment
Protective treatment TH
Ambient air temperature for storage -40…70 °C
Ambient air temperature for operation -40…70 °C
Overvoltage category Class I conforming to IEC 60536
IP degree of protection IP66 conforming to IEC 60529
IP67
IP69
IP69K
NEMA degree of protection NEMA 13
NEMA 4X
IK degree of protection IK06 conforming to IEC 50102
Standards CSA C22.2 No 14
JIS C8201-5-1
EN/IEC 60947-5-5
EN/IEC 60947-1
EN/IEC 60947-5-1
EN/IEC 60947-5-4
UL 508
JIS C8201-1
Product certifications UL listed
GL
DNV
LROS (Lloyds register of shipping)
BV
CSA
RINA
Vibration resistance 5 gn (f= 2…500 Hz) conforming to IEC 60068-2-6
Shock resistance 30 gn (duration = 18 ms) for half sine wave acceleration conforming to IEC 60068-2-27
50 gn (duration = 11 ms) for half sine wave acceleration conforming to IEC 60068-2-27
Offer Sustainability
Sustainable offer status Green Premium product
REACh Regulation
REACh Declaration
EU RoHS Directive Pro-active compliance (Product out of EU RoHS legal scope)
EU RoHS Declaration
Toxic heavy metal free Yes
Mercury free Yes
RoHS exemption information
Yes
China RoHS Regulation
China RoHS declaration
Environmental Disclosure
Product Environmental Profile
Circularity Profile
End of Life Information
Contractual warranty
Warranty 18 months
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 83606816850

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 1671 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Massapequa, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
San Leandro, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
New York, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products