1958-1964 Biscayne SS4 Brake System Rear 4302404FR
SKU: 53544851591

1958-1964 Biscayne SS4 Brake System Rear 4302404FR

Sale price$944.97 Regular price$1049.97
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

1958-1964 Biscayne SS4 Brake System Rear 4302404FRFits 1958 64 Chevy Full Size Passenger Cars w OE Large Pattern 10 12 Bolt Bearing on Axle (BOA) Housing Ends Features: 2 Piece, 4 Piston, S4 Caliper Manufactured in Phoenix, AZ CNC Machined from US Sourced Forged or Billet Aluminum Powder Coated Finish Hard Anodized Aluminum Pistons, Stainless Steel Abutments and Noise Suppression Clips Dual Seals, Dust Weather & Pressure 1 Piece Slot, Drilled, Zinc Plate Rotor Specs: Applications Chevy Full Size Pass

Fits 1958-64 Chevy Full Size Passenger Cars w/OE Large Pattern 10/12 Bolt Bearing on Axle (BOA) Housing Ends


Features:

  • 2-Piece, 4-Piston, S4 Caliper Manufactured in Phoenix, AZ
  • CNC Machined from US Sourced Forged or Billet Aluminum
  • Powder Coated Finish
  • Hard Anodized Aluminum Pistons, Stainless Steel Abutments and Noise Suppression Clips
  • Dual Seals, Dust/Weather & Pressure
  • 1-Piece Slot, Drilled, Zinc-Plate Rotor

Specs:

Applications Chevy Full Size Pass Cars 58-64
Axle Rear
Brand Baer Brakes
Caliper S4
Caliper Color Fire Red
Disc Brake Caliper (Rear) Piston Quantity 4
Disc Brake Caliper (Rear) Type Fixed
Disc Brake Pad FMSI Number DR1-C
Disc Brake Rotor (Rear) Construction Vented
Disc Brake Rotor (Rear) Outside Diameter 12.000IN
Emission Code 6
Export Description Brake Components
Fitment Notes w/OE Large Pattern 10/12 Bolt Bearing on Axle (BOA) Housing Ends
Grade Type Performance
Hose Material Stainless Steel
Includes Park Brake Yes
Includes Park Brake Cables No
Lug Count 5 Lug
Min Wheel Dia (verify using template) 16IN
Product Line 12 Inch SS4
Product Type 12 Inch SS4 Rear Brake Kit
Prop 65 (C, R or CR) CR
Prop 65 - Long Label WARNING: This product can expose you to chemicals including Toluene Diisocyanate, and Nickel which are known to the State of California to cause cancer. For more information, visit www.P65Warnings.ca.gov
Prop 65 - Short Label WARNING: Cancer and Reproductive Harm. www.P65Warnings.ca.gov
Prop 65 Yes/No Yes
Rotor Thickness 1.020IN
Rotor Type 1-Piece
Surface Type Slotted, Drilled & Zinc Plated
System Notes For stock bearing on axle rear end
Template S113E
Title SS4 Brake System Rear
Wheel Lug/Bolt Pattern 5x4.75

Application:

Year Make Model Submodel
1958-1964 Chevrolet Biscayne
1958-1961 Chevrolet Brookwood
1958-1961 Chevrolet Nomad
1958-1964 Chevrolet Bel Air
1958-1964 Chevrolet Impala
1958-1964 Chevrolet Impala
1964 Chevrolet Malibu
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 53544851591

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 481 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Battle Creek, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Pawtucket, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Lake Worth, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Fort Morgan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products